Tuesday, October 27, 2015
Monday, October 26, 2015
Tuesday, May 19, 2015
Landscape Oil Painting
I finished this landscape painting last summer but hadn't posted it.
Overlooking the San Francisco bay.
Overlooking the San Francisco bay.
Oil on Canvas 24"x30"
Spring Show
Thank you everyone who made this Spring Show possible. It was awesome to see everyone today.
I loved seeing all the beautiful work.
This building design won 1st place for Visual Development set design. Thank you to all my amazing instructors, mentors, and friends. I had a wonderful time getting to be a part of this.
Thursday, March 12, 2015
Wednesday, March 11, 2015
What Alone Time?
One thing we don’t
always think about is how many hours of alone time it often takes to create a piece of art. At least when not out on a group painting spree. Mostly, time goes by unnoticed and we exclaim in dismay that we rarely have enough of it. Most days, however, I find
myself sitting alone wishing aloud that there were a coffee shop close to
my small place of residence, or a window so I could look out and observe other people going about their daily lives, or even a person who I could run into in the kitchen. There is not. The truth is, I don’t actually know
how long I spend alone, but what I have discovered is that after some nondescript amount
of time I tend to loose a certain sense of normal social behaviors. Some even that may make some onlookers stair in concern. Apparently, after sitting in the artificial
light of my room in front of my computer not only makes me pasty white (my room has no window), but encourages a growing unawareness of social norms. Speech becomes harder and topics of conversation become scant. I find I hope to run into someone who has a lot to say, which as one might guess around other artists doing exactly the same thing, is difficult.
Anyway, this is not about to change, but if you run into me in a hallway just remember if I simply gurgle and a few bubbles float out of the corner of my mouth, it's not personal.
A poster I painted for the 3D animation Grounded by Thomas de Maleingreau and many others. I am very happy to have been a part of the creation process.
Tuesday, March 10, 2015
This Journey for Talent
The narrative of the talented is one that
seems almost universally agreed upon. It justifies all the unknowns we face
when observing the work of the masters- in any craft really. It is a lame and
obvious conclusion to draw I know, but there you are. I mean, no one will argue
that there isn’t something somewhere amidst all the complexities that make up
humans and human nature that allow specific individuals to undertake and
accomplish unbelievable tasks. For me, however, talent seems to have been
dished out sparingly. Like, somewhere in the original stew that was to become
Sarah, even with all the careful weighing and measuring of ingredients somehow,
the spices that express as talent in human form were forgotten.
So, as one blessed with the smallest pinch
of talent I find breakthroughs to be few and incredibly rewarding. I have come
to think of talent as an elusive and fickle colleague who seems to always be
away on holiday.
As my class in character design
reaches midterms, under the careful supervision of Chris Carmon, I have come to
one such instance, a small but fundamental breakthrough none-the-less. I began
to comprehend the importance of utilizing archetypes in design, especially
those that encourage and enhance silhouette. This has greatly expanded my
visual vernacular on the whole and allows for new and more creative ideas
to seep out.
It may be sad that I have not
understood this sooner, but without having any undergraduate courses in art I
can safely say this concept did not come naturally to me and it's absence
has caused me over two years self induced hair loss.
So many of the amazing people around me
have so much talent that their expertise and innate sensibility is
practically leaking out of their ears, but for me this knowledge has
only come through a long and tenuous journey. Now, don’t get me wrong, I may
have another 10,000 hours of treacherous mountain range ahead before I sense
another breakthrough, but this small glimpse of sun has given me hope.
Somewhere, between taking the leap, facing the boundless expanse of
the white page, scribbling and a myriad of ctrl Z-ing, I have found a place
where I can sense a character with a story all its own and the joy of finding
them soothes the struggle for a moment.
This is another character that I have
explored on this expedition.
Monday, March 9, 2015
Guns to Flowers
I have been working really hard on developing my design sense for characters. I have new appreciation for great designers. It seems to me that although it may be obvious to most that Vis Dev is in fact idea generation, it is not simple. Generating concepts and ideas all the time is in the beginning, at least, incredibly difficult. Over time I am finding it comes more smoothly, and that is encouraging. I find as it has become easier the joy of creating has bloomed anew.
Here is a cowboy design with thumbnail explorations. He has given up his guns for love.
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